This prototype game was concepted and created in 7 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

Having sheltered from the zombie apocalypse for the past ten years, the survivors within Bunker 606 must now venture to the devastated surface in order to scavenge for supplies to keep their home functioning lest they be forced to the surface.

Lear Wang: Animation/2d Design 

Jonathan Kyle Brown: Rigger/ video editor

 Mike Avena: Environment Modeler 

Andrew Biernier: Character Modeler/Marketing 

Smith, Michael: Game Designer / Scripter 

Stephanie Cheung: UI/UX Artists 

Larrence: Audio